Star Wars: Fringers

Moving on/running away

Strange that the Imperials would release holovid coverage that suggested the destruction caused during assassination of the Imperial Sector Governor Moff Ominar wasn’t as part of an assassination at all, but as a diversion to allow the escape of Griffin Tarples and his trandoshan associate Bossk.

However, it appears that in some circles the true course of events are known. Venlana, a lieutenant in the Zann Consortium, made contact on a secure channel – appreciating your work and wanting to offer you a very lucrative bounty opportunity. The details of which she’d only discuss with you once you’d travelled to Saleucami. But the party needs to get there fast as there has already been another group that has been offered the bounty opportunity.

The fastest route to Saleucami from Nar Shaddaa is straight along the Pabol Hutta trade route. However, this goes straight through the restricted Bootana Hutta where outsiders are not permitted.

Remembering hearing of a “hotshot astrogator” touting his skills around the spaceport, Ryskyr and Luumaw track him down to a spacers bar. The Twi’lek, called Slick Willy, convinced them of his skills and he soon joined the crew and they took off for Saleucami.

Slick’s skills were not understated and he plotted a previously unheard of course to Saleucami in record time.

The meeting with Venlana proved fruitful, collecting their advance of 500cr each and learning the bounty, of 10,000cr each, is on the head of the leader of a pirate organisation called the “Veiled Sorority”. The leader, called the “Queen” needs to be brought back to Venlana, dead-or-alive, with proof that she is indeed the Queen and head of the organisation. The Sorority has targeted Zann Consortium consignments over the last month in a seemingly random pattern, but suggesting that they are specifically targeting their shipments.

Venlana provides you with three leads:
1) Graf Lind – an ex-sorority brigand who left them 6 years ago. He lives in a local slum.
2) Krezo Wasanti – a up-market fence who tried to sell goods pillaged from one of the recent raids.
3) A data node called “SororityNet”.

Nar Shaddaa
Bounty hunting and encryption breaking

With Dawken and Shirakko absent after receiving a private message; Luumaw, Riskyr and Destaract went out for a meal and some drinks, and to get an initial impression of Nar Shadaa. While waiting for their meal at a cafĂ©, a charming well spoken human male called Akachi sat down and started talking about the need for ships visiting Y’Toub (the system that contains Nar Shadaa and Nal hutta) to take out insurance policies on their ship in case something might befall them or their ship. He mentioned that he worked for a large organization with the boss (she) being very powerful. The cost was 1,650cr for the Gambit. The group tried negotiating a discount, but Akachi wouldn’t budge, inferring that discounts might be offered in future. The “insurance policy” was purchased and Akachi left the group to their meal.

Returning to the ship, Riskyr set to the task of trying to decrypt the data cube found in the security box on the doomed ship Arcona. The others, while waiting, started looking around for things to do – bounty hunting jobs and such like. While searching on the infonet, Destaract came across a story from three days ago mentioning [insert Shirakko’s nemesis bounty hunter’s name here – BH until we know better]. The story regarded a group of bounty hunters, led by BH, who were neutralized on the ground of the Imperial Complex on Nar Shaddaa. No one knew why BH and his associates were in the Imperial Complex, but rumors suggest they might have been trying to get some leverage/coercion on Moff Ominar to try to make him reconsider his hardline on illegal activities in the area. Moff Ominar is a fairly recently arrived Imperial Governor to the region, with previous governors being nothing but weak puppets since the Battle of Nar Shaddaa in 4 BBY. Rumours were rife about who employed these bounty hunters, with either the Disilijic or Besadii kajidics (Hutt clans) being favourites, but other kajidic names were also mentioned.

Further articles regarding the neutralization of BH and this squad revealed that BH had a registered bounty hunting company. Their office was located and Luumaw, Riskyr and Destaract paid it a visit. An old, heavily modified battle droid acting as receptionist said that lucrative freelancing bounty hunting jobs could be available, but first the group had to prove themselves with a low paying job. One unfortunate creature, Arcite, was wanted (alive) with a bounty of 500 credits.

Riskyr tracked down a security report of a brawl earlier that day in a run down bar in the Corellian sector called “The Slag Pit” in which Arcite’s name was mentioned. The group got their equipment together and headed into the high-rise district of Nar Shaddaa known as the Corellian Sector.

(this session report will continue)…

How the adventures all started

Our bold band of fringers were “somewhere” on the Corellian Trade Run, trying to work out where the next credit was coming from when they were contacted by a drall who called himself Gustip.

Gustip wanted a group who owned a ship to undertake something that is known as the Corellian Shuffle. This is a well known smuggling run throughout the Corellian system, visiting the main planets (called “the five brothers” by the locals) and dropping something off at each location.

The group had to drop off a captive near Centerpoint Station, some avabush spice near Selonia, some glitterstim spice near Drall and finally a political exile near Corellia itself.

After the successfully completing the first drop, it became apparent that perhaps the cargo being delivered wasn’t quite what it seemed and that the group might be being tested as to their abilities and “no questions asked” attitudes.

While in a micro-jump from Drall to Corellia for the final drop the ship was forced out of hyperspace by something in their way. It turned out to be a trap laid by a group calling themselves “The Silestro Privateers” led by a Captain Jostero. The crew refused to surrender their cargo and fought off the Firespray stystem patrol craft and two Cloakshape fighters with only minor damage to their ship.

The final micro-jump to Corellia was successful where Gustip met the crew at Coronet down (the main landside starport on Corellia) and congratulated the crew on a fast completion of the Corellian Shuffle (32 hours) and rewarded them with their 3,000 credit prize (which was with them all along in a spacer’s chest the crew were carrying). He also provided an encrypted comlink that could be used to contact Master Ramos (the “political exile”) if they ever wanted to run the shuffle again.

Mechanics: Due to competing the shuffle in a fast, but not record time. Any member of the crew gains a boost die to charm or negotiation checks made with fellow Corellian smugglers who recognise them as crew of the XXX (can’t remember the name of the PCs ship).


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